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Just realized the 'pause trick' in Breath of the Wild was making fighting worse for me
I used to pause the game every 2 seconds to swap weapons or eat food during fights. Then last week I tried a lynel fight without pausing once. I actually learned its attack patterns and dodged way more. The fight took maybe 4 minutes instead of 10 and I only used one fairy. Now I force myself to only heal between fights or after I get knocked down. My reaction time got so much better in just 3 days. Has anyone else dropped a crutch mechanic and found the game way more fun?
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the_michael13d ago
Wait... isn't pausing part of the game's design though? They put that menu there specifically so you could swap weapons and eat mid-fight. I get why it feels good to break that habit for a challenge run, but calling it a "crutch" seems a bit harsh when the devs clearly wanted players to have that option. Different playstyles work for different people, and that's fine.
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the_ruby12d ago
90% of the game is literally designed around pausing during combat. But sure, let's all pretend we're too cool to open a menu and eat a cheese wheel mid-dragon fight. I guess the devs just accidentally put that pause button in there, must've been a glitch.
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